﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace E4D.AppFabric.Entities
{
    public class CacheConfig
    {
        public string CacheName { get; set; }
        public string EvictionType { get; set; }
        public bool IsExpirable { get; set; }
        public bool NotificationsEnabled { get; set; }
        public int Secondaries { get; set; }
        public long TTL { get; set; }
        public string CacheType { get; set; }
    }
}
